We believe that high quality collaboration between visionary scientists and skilled technologists leads to great science.
We create bespoke software for behavioural scientists. Our platforms are interactive experiences that collect research data and allow scientists to find answers to novel questions.
We support your research needs by developing an appropriate technical implementation that is informed by our combined scientific and technical backgrounds.
To get started, get in touch:
Jo Evershed loves brains. She is fascinated by the psychology of education, learning and joy, and wants to build her unique vision of how we can enrich ourselves through deep and meaningful interactions that delight us. She holds a BSc in Economics and Business from Oxford Brookes and has more recently finished her second degree, a BSc in Psychology at UCL, after a ten year career in the city working for the likes of Shell and Telereal Trillium.
Jo is in charge of the financial and scientific aspects of Cauldron. Her background in the City combined with her scientific research allows us to apply recent advances in psychology to real-world settings, and equally ensure that our projects stay feasible and funded while remaining scientifically valid.
Nick is in charge of the technical and educational aspects of Cauldron. His background in mobile and tablet games gives us a thorough grounding in developing rich, interactive experiences, and means we have a unique approach to experiential learning. One of the key aspects of Nick's technical experience is in developing games for simultaneous release across multiple platforms. This cross-platform approach ensures that we rise above device and operating system differences, and reach as wide a market as possible.
We don't have any vacancies currently, but we are always interested to hear from people who would like to join the team. Do feel free to send a CV to email@example.com, and we'll get back to you as soon as we can.